The Metaphysics of Morrowind: part 4
Concludatory ramblings to a post series on extraludic/metagamey wossnames in The Elder Scrolls 3: Morrowind. Introductory part one here, part two on time, space and Dragon Breaks here, and part three on meta-NPC extraordinaire Vivec here.
Final musings on metaphysics in Morrowind
TES examines what it means to create an imaginative work by setting up a world and then subjecting it to the literary/ludic equivalent of laboratory analysis. Metaphysics undergo destruction testing, seeking the limits of the universe by pulling and twisting time and space to (dragon) breaking point.

Metaphysics are an age-old human concern, to poke and prod at them is in our nature. TES creates characters who are pushing the limits of their fictional world and struggling to come to terms with its rules, with varying degrees of success. In TES, true agency is not something afforded to just anyone. It must be sought after, fought for, stolen. Whatever it takes. Sometimes these attempts take the form of assaults on the fourth wall, yet paradoxically, I don’t find that my suspension of disbelief suffers as a result – quite the reverse, in fact. TES is more real, more human, more relevant as a result of these metaphysical clashes of imagination and reality, and metagame clashes of NPC and player, player and game. They remind us to question the nature and limits of our own perceptions, our world, our agency. (Note to self: attempt to restrict use of tricola.)
Explorations of fictional metaphysics, self-aware characters and the fourth wall are not unique ideas in art, but when encountered in a game, especially an RPG like Morrowind, the dynamic is different. Games are all about player agency, the imposition of the player’s will upon the gameworld. The artistic achievement of a game is inherently collaborative. The designer creates the world and the rules of that world, and the player provides a response to that: the way they move within, or learn to break out of, that framework. “It’s impossible to cheat in a single-player game” is a quote from a TES forumite known as Brash, back in the day. The simple rightness of her words has stuck with me. Breaking the rules is just another way of playing the game. Sometimes the best way. Just ask Vivec, the Thief of The World, the ultimate cheat.
A game is a created reality, and TES invites the player to invest their imagination in that reality, and to interact with it. To shape it as they see fit. They release tools to mod it, so any player can make themselves an all-powerful god. Cheating? Wrong word. It’s part of the game. It is allowing the player to change their world.
And so it makes sense that Bethesda create ingame lore that plays with these ideas of so-called cheating, of power and agency, of warping the world around you. If the devs are the Godhead, then each player is immersed in their own god-dream. But the good player, the ruling king, is a lucid dreamer. If they can master the dream-game, if they can gain enough power, or cheat, or create their own reality in the Construction Set – this player has not just beaten the game, they have *become* part of the Godhead. Of the creative process. CHIM.
This is not just why TES is special, this is why gaming is special. Collaborative creativity. The sharing of the “divine” act of creation through play. Authorial control is not lost, it is multiplied – we are all part of the Godhead. What some have seen as gaming’s creative Achilles heel is, in fact, the source of its power. It’s creating a dream, and sharing it with other dreamers, who then make it their own and share it back.
“A whole World of You.
God.
God outside of all else but his own free consciousness, hallucinating for eternity and falling into love: I AM AND I ARE ALL WE.”
This series is, in my opinion, one of the most important pieces of games writing/criticism from the year. Kate you are to be congratulated for your lucidity, the depth and intriguing nature of your ideas, and for not rushing the conclusion! (Though you certainly kept us waiting =P)
Well I did it. I read all four parts in one sitting and I do not regret it at all. This was an absolutely stunning read. Bravo!
(And I second everything Ben says. Except the part about waiting as I didn’t wait at all
).
This is an exceptional piece, and some of the finest analysis it’s been my pleasure to read. I realise now that I only scratched the surface of Tamriel, despite 100+ hours in TES:Morrowind and a similar amount in TES:Oblivion. Perhaps it’s time to dust off those disks and go back.
Congratulations on some truly excellent work, and I look forward to reading more in the future!
Wow.
Lucid.
Extra-lucid.
Thank you for the considerable effort, energy, and insight spent on this presentation.
Deee… lightful.
There sure is a lot of text in Morrowind. I hadn’t thought about it in a long while… but that leaves Morrowind in the literary mainstream… more or less. Text is certainly a fine medium for presenting a character like Vivec and his metaphysical riddles. Text is also a pretty dubious medium for today’s console games. So we won’t be seeing any more Vivecs any time soon, I suspect.
I’ve mentioned it elsewhere, but I had originally thought that Morrowind’s hyperlinks for topics might produce an epic, naive hypertext novel. ‘Naive’, in that the novel would just grow, like Topsy, as an organic and non-deliberate c0mpositional process of writing lots and lots of text with lots and lots of hyperlinks in it.
That was, in retrospect, a pretty stupid thing to think.
But it makes me wonder what a modder could make of all those hyperlinks and various ways of displaying and linking in the Journal.
Ah, well. Another future project for an idle eon.
your servant and admirer,
Socucius Ergalla
After several attempts at drafting a reply that didn’t make me sound like a *total gibbering embarrassing fangirl*, I now accept that some things are inevitable.
Ken, I’m incredibly honoured that you read all this, and to hear that you enjoyed it absolutely makes my year. Morrowind changed my life – both the inspirational game itself, and the experience of modding it, and being part of the amazing dream-creating-and-sharing community surrounding it. Thank you, from the bottom of my heart.
As I said at the beginning, Morrowind (and TES in general) deserves much more critical/literary analysis than it gets, and it’s been a pleasure to write my own love-letter to metaphysical mindfuckery and narrative thoughtcrimes.
Thanks to everyone who read along, and especially everyone who posted comments and encouragement!
Wow! I will read your series, and again, to come up with a smart comment in the near future.
Absolutely stunning and brilliant. A fantastic read; thank you! I’m going to share this with every gamer/philosopher I come in contact with from here forward.
I’ve just read all four parts of this and I can only agree with the others, absolutely beautiful work. I have never played any TES, shame on me, I know, but I everytime just love this analysing, picking things apart and looking beyond what games present on the foreground.
The whole series of articles reminded me of a movie though, Waking Life. It’s about lucid dreaming too and maybe death (or if we’re really living) or some such. Maybe something you’d enjoy to watch and pick apart after too.
Anyway, I’m looking foward to read more of you in the future…
Wow, now I can really say that I’m embarrassed that I haven’t read all the in-game books.
You explained everything so incredibly well. I think I need to go pick up Julan and start another quest as the Nerevarine.
Yeah, great, thanks. What I really need right now is an uncontrollable urge to re-install Morrowind for the fortieth time and spend ANOTHER couple of hundred hours in it…
Lovely stuff – very interesting indeed. It’s such a shame that there’s (almost certainly) no way Skyrim is going to have the same level of interest and depth Morrowind did. I can hope…
I wonder if it’s intended that the dunmer used to be called chimer (note the CHIM). The fact that the last remaining chimer, after Azura abolished them and turned them into dunmer, also became gods (see Almalexia, Sotha Sil, Dagoth Ur, and Vivec), and the only one surviving (in theory) at the end of Morrowind is Vivec might also be a nod at the CHIM concept.
Holy cow.
I’ve been playing Morrowind for years and none of this ever occurred to me. I will never again see this excellent game the same way.
Also, I’m off to straight murder Vivec. Fantastic article series!
Great analysis!
I started playing Morrowind in high school, and as one might expect I wasn’t quite prepared for the scope of the lore and story in the series. I’ve been recently revisiting the game world this time with more of an RP focus so I can give the game world the attention it deserves. There’s so much detail and tongue-in-cheek references that went way over my head back then.
Though I totally cheated and pumped up my character to kill Vivec and trapped his ass in a soulstone on my first ever playthrough. I remembered that I used his soul to power my daedric helmet of constant regeneration. Good times.
So in a way, you did exactly what Vivec wanted: Completely fuck over the game so that you were unstoppable
cool story bro
Absolutely love your writing. Morrowind is truly an exemplary piece of literature and you have explained it in a way that allows even numbskulls such as me to understand the meaning behind the text!
As a lead-on from your comments on cheating and CHIM: could this not also tie into Vivec’s allusions to ‘violence’, but instead interpreted as a plea for characters to ‘break’ the game world itself? He is imploring us to act not as narrative characters, drawn through the game in a linear fashion, but instead as conscious agents, using tools such as the construction kit to reshape Morrowind’s narrative as we see fit. His claim that “The ruling king will remove me, his maker” is Vivec/Kirkbride handing over Morrowind’s imaginative license to us, the players and modders, to do with as we see fit.
Wow. You’ve managed to put into words something that I both have never fully realized myself and why I’ve been so taken with TES since I first played Morrowind, and in turn why I’ve come to love video games and the possibilities they represent as far as storytelling goes.
I’m not sure I have anything intelligent to add to this, but I do know I;m about to go replay Morrowind at least once now.
Thanks for this analysis. I’ve been a fan of TES in general and Morrowind in particular por quite some time now and must say I’ve had a nerdgasm reading through this carefully and also reading the content you mentioned through a different filter.
Morrowind is filled so much with things, all I’ve done ingame and read feels like just a book in a library.
Still think Vivic is an asshat and deserves to be killed.
*facepalm*
I tried to find the words to explain what was wrong with rizzo’s reply, but nothing measured up to your *facepalm*, Jacob. Just… Wow
Hm, I feel as though the trackbacks rather missed the point of the article. It’s about so much more than merely breaking the fourth wall – in many ways, the remarkable thing is that the fourth wall is NOT broken, but deforms and is reshaped to accommodate an expanded and altered sense of reality and totality to the game world.
Brilliant piece, Kate. I read it all in one sitting and it has been an eye-opening delight. I hope you return to this blog soon to write more – I’ll surely become a regular reader if you do so.
WOWOW!! I’ve played TES since I was old enough to play games and I never dreamed it could have so much depth! I never took the time to read all those books, I just rushed through ( I killed Vivec! *glances nervously at the writer*) but seeing it in this light gives me so much more appreciation for the game! It was always the best RPG ever created in my opinion, but until I read this I hadn’t realized to what scale! Now Skyrim is out….it’s fantastic, but in my humble opinion, I still love Morrowind. There was just something about that game that sucked you in. I’ll never forget the sense of adventure I felt when playing that game. I’d love to hear an updated post from this writer about Skyrim! AMAZING WRITING! I read in one sitting, and I was captivated the whole time! Thanks so much for the eye opener!
I would never have figured out that damned book [Where were you when the dragon broke] if you had not made this 4 part analysis. I commend you for the lengths you have gone to, for bringing my mind some form of understanding of the complex entity of these worlds.
Furthermore, I will never forget I am causing historians unrest with every revert to a saved moment of time I make use of. I consider this part of the ‘cannot unsee’ meme. Bravo… bravo.
I must ask that you now continue your series now that TES V Skyrim has been released for some time.
I have thoroughly enjoyed your writings and especially how you strive to make things simple and easy to understand for us fans.
Hey,
I’m Proweler from the Imperial Library. Just dropping a note that we’ve moved the books around a bit. You might want to update them. I’m sorry for the inconvenience.
LUCKILY I enjoy spending my days off locating and updating dozens of tiny links! I think I caught them all, but if anyone spots any, do let me know.
Thanks for the heads-up!
Have just recently come upon this amazing series of articles from some out of the way Skyrim forum, and couldn’t be more impressed. I’ve been playing TES games since morrowind, and this has been an eye opener indeed. Makes me feel like a knuckle dragging ape for not noticing any of these subtle undertones to TES world, but on the other hand I now have a renewed appreciation for it all! I’ll definitely be sharing this with friends, fellow gamers, and anyone else who will listen. I’ll probably play morrowind again too. You know…for scholarly reasons…
Thank you for this insightful analysis. Morrowind is a very, very valuable gem of a game, indeed. Kateri, I don’t really know who you are (can I assume that you are browsing the Bethesda forums under the same name?), but thank you for the time well spent reading this.
Just happened upon this amazing article. I know it’s been some time but thank you very much for that lucid explanation.
v/r
feld
I’ve also just found this. Fantastic series! Thank you VERY much. You’ve managed to analyse succinctly and clearly some of the most obtuse metaphysical writings I’ve ever come across (the 36 Lessons), adding a great deal to my understanding.
I’d never considered the Lessons through the lens of metagaming, but it certainly helps a lot make sense to me that didn’t before. I’ll be forwarding this article to several of my friends.
Morrowind had poor graphics for the time, a clunky combat system, and a terribly slow initial movement speed. Oblivion and Skyrim are much, much better in those respects. Yet I can’t play Oblivion or Skyrim without yearning for Morrowind, largely because of the depth of the lore and metaphysics presented throughout the game. And the Telvanni mushroom towers, of course.
I found Morrowind long after Oblivion had been released …. and only because my best friend used it as a world setting for a role playing game. To this day, I still cannot be lured by the better graphics, but the fancier games. There is just something. And I suppose part of that something is the reality of the RPG, and of the saves, and of the fanfic that I started to write, and keep doing ‘alternate’ versions of.
Awesome, I run a roleplaying game set in TES as well. It uses GURPS v4, and I’ve put the source material on my website for anybody who cares to use it.
I’ve run sessions based in Cyrodiil, Morrowind and Elsweyr. Elsweyr was my favourite, I had fantastic fun designing six different forms of Khajiit!
still reading this in 2012, amazing
Also reading in 2012, very astounded. Inspired to reinstall Morrowind and explore some of the lore again.
Thanks Kateri for that insightful essay. I have to disagree in one point though. The killing of Vivec. In my opinion and as far as I played, destroying the heart of Lorkhan is actually killing the tribunal. I always saw it as the catalyst and source of the Tribunes powers. Of course for propaganda reasons they go at great lengths about how the belief of the Temple infuses them with the powers necessary to maintain their strength. But I don’t think thats the whole truth… And the Ministry of truth did hit Vivec…
I spent more than 1000 hours in Morrowind over the past ten years. I played a good couple of Hundreds on Oblivion and around 280 hours on Skyrim. One thing strikes me as sad. Even though Skyrim went back a bit to the dense tapestry of myth that was woven in Morrowind, with its quirky twists and metaphilosophical/physical ideas – I miss that a great deal in Skyrim. Although the whole Dragon storyline seems persistent in some form through all games. And it was an eyeopener to be finally in some form *SPOILERALERT* The last or the heir to the Septim Throne nearly 200 years after the Dragon broke again… In a way… And we did break it again I suppose
Re-reading in 2013. I’m working on articles for a book on theology and the TES series and these articles will -definitely- be getting noted. Great work.
See you on the forums!
Magnifico.
Explanatory text very well, caught my attention his study of this beautiful game, I am a big fan of this game, and I loved how you esplicou so well his story. I would love to have sequence, having a study behind TES IV Oblivion and TES V Skyrim.
Sorry for bad English, I used google translator. ‘m Brazilian
Thank you.
PT-BR
Magnifico.
Texto muito bem explicativo, me chamou muito a atenção seu estudo sobre esse belo jogo, sou muito fã desse jogo, e adorei como você esplicou tão bem a estória dele. Gostaria muito que tivesse sequencia, tendo um estudo atras de TES IV Oblivion e TES V Skyrim.
Desculpe pelo péssimo ingles, usei o google tradutor. Sou brasileiro
Muito obrigado.